KMST: Reorganisation Patch

To think that Nexon had thought good and hard about the adjustments made to the jobs in Maplestory when they came up with Big Bang. But I guess they still need to tweak the skills due to their new damage calculator. I’m not going into much detail because this is KMST. T for Tespia which is a test server. Something we should not rely 100% on but it’s a good indication that there might be a patch for the Big Bang patch. How typical of Nexon.

What i dont like about this patch is how it affects Dual Blade in terms of one skill which is Sudden Raid which will be removed. I’m not sure if players who spend @Cash or NX on the Sudden Raid skill book will be compensated but for now, i suggest that all maplers do not spend @Cash or NX on Sudden Raid.

At first Nexon makes Dual Blade really attractive to well, attract players to spend real money on a character and 6 months later, they decide to weaken them slightly because they realised how imbalanced that character is. Then after another 3 months, they could decide to remove one of the skills completely from their skill list. It’s absurd, in my opinion.

But change is for the better. …i guess.
If you want a complete list of what skills were tweaked in KMST, click on the link below.

Note: Some skill animations were changed which i have not put up here.

Adventurers

Dragon Knight, Dark Knight
– Damage of Dragon Buster has been increased from 145% to 170%
– Damage of Dragon Fury has been increased from 360% to 410%

Hero
– Damage of Brave Slash has been increased from 210% to 240%
Paladin
– Damage of Advanced Charge has been increased from 460% to 510%

F/P Wizard, Mage, Archmage
– The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
– Damage of Exploison has been increased from 475% to 535%
– Damage of Poison Mist has been increased from 130% to 230% and DoT damage has been increased from 160% to 180%
– Damage of Magic Composition has been increased from 500% to 600%
– Damage of Fire Demon has been increased from 290% to 430%
– Damage of Paralyze has been decreased from 620% to 540% and DoT damage has been increased from 160% to 210%
– Damage of Meteo has been increased from 1500% to 1700%

I/L Wizard, Mage, Archmage
– The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
– Damage of Ice Strike decreased from 450% to 125%. Ice Strike can now attack up to 6 enemies four times. Freezing time has been increased from 2 to 3 seconds.
– Damage of Thunder Spear has been increased from 140% to 155%
– Damage of Magic Composition has been increased from 560% to 625%
– Damage of Ice Demon has been increased from 260% to 400%
– Damage of Chain Lightning has been increased from 740% to 810%
– Damage of Blizzard has been increased from 1400% to 1600%

Cleric, Priest, Bishop
– The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
– Physical and magic defense has been increased from 120 to 150 and the accuracy and avoidability of Bless has been increased from 60 to 90
– Damage of Shining Ray has been increased from 430% to 530%
– Damage of Summon Dragon has been increased from 310% to 410%
– Damage of Bahamut has been increased from 470% to 600%
– Damage of Genesis has been increased from 1700% to 1900%

Ranger, Bowmaster
– Damage of Dragon Pulse has been increased from 210% to 320%
– Damage of Hurricane has been increased from 200% to 220%
Sniper, Crossbowmaster
– Damage of Ultimate Strafe has been increased from 200% to 210%.
– Damage of Dragon Pulse has been increased from 210% to 320%

Night Lord
– Damage of Triple Throw has been increased from 250% to 280%

Chief Bandit, Shadower
– Damage of Band of Thieves has been increased from 395% to 435%
– Damage of Assassinate has been increased from 560% to 590%
– Damage of Boomerang Step has been increased from 600% to 630% and the passive effect damage of Savage Blow, Assaulter and Band of Thieves has been increased from 25% to 30%

Semi Dualer, Dualer, Dual Master, Slasher, Dual Blader
Note: The Sudden Raid skill has been deleted in this update.

– The extra accuracy of Dual Blade Mastery has been increased from 60 to 120
– Damage of Triple Stab has been decreased from 160% to 110%
– Damage of Fatal Blow has been decreased from 110% to 85%
– Damage of Slash Storm has been decreased from 230% to 190%
– Damage of Tornado Spin has been increased from 250% to 300%
– Master level of Flash Bang has been decreased from 20 to 5. Flash Bang deals 160% damage and has a success rate of 80% to reduce the monster’s accuracy by 85% for 20 seconds. Cooldown: 55 seconds
– Upper Stab has been moved from the Slasher job to Dual Master. Upper Stab can now deal 240% up to 6 monsters and 70% additional damage to monsters in air
– Master level of Advanced Dark Sight has been decreased from 20 to 10. Advanced Dark Sight gives you a 49% chance to stay in Dark Sight after an attack. When you take damage, there is a 20% chance that your damage increases by 50%

– New skill: Vital Steal – Recover HP when you’re attacking a monster. Vital Steal gives you a 5% chance to recover 10% HP
– Damage of Bloody Storm has been decreased from 420% to 225%
– The amount of attacks for the bonus damage of Owl Dead has been increased from 10 to 15 attacks
– Damage of Flying Assaulter has been decreased from 420% to 280%
– Chains of Hell has been moved from the Dual Blader job to Slasher. Master level of Chains of Hell has been decreased from 30 to 20. Chains of Hell deals 80% to a monster 10 times with a critical rate of 100%

– New skill: Sharpness – Sharpness increases the success rate of critical attack damage and minimum critical damage. At master level, Sharpness adds a 25% success rate of critical attack and 20% minimum critical damage

– The HP cost of Final Cut has been decreased from 45% to 20%, the extra damage has been decreased from 200% to 140% for 40 seconds and the cooldown time has been decreased from 90 to 60 seconds. Final Cut has now a 15% chance to deal instant death
– Damage of Monster Bomb has been decreased from 1380% to 1100%

– New skill: Blade Fury – Spin fast to attack monsters around you. Blade Fury can attack up to 6 monsters 3 times with 180% damage
– Thorns Effect no longer gives critical and minimum critical damage. Instead, it gives a +30 weapon attack buff for 210 seconds with a 90% success rate of knockback

– New skill: Phantom Blow – Create a fatal attack to a monster. Phantom Blow attacks 1 monster 6 times with 110% damage

Infighter, Buccaneer, Viper
– Damage of Double Uppercut has been increased from 215% 225%. Stun duration has been increased from 2 to 3 seconds
– Damage of Energy Buster has been increased from 500% to 680%
– Damage of Shockwave has been increased from 600% to 750%
– Damage of Dragon Strike has been increased from 700% to 850%
– Damage of Energy Orb has been increased from 780% to 980%

Captain
– Damage of Advanced Homing has been increased from 620% to 760%
– Cooldown of Battleship has been removed

Knights of Cygnus

Soul Master (3rd Job)
– Damage of Soul Driver has been decreased from 250% to 180% and the amount of monsters Soul Driver can attack has been decreased from 8 to 6

Flame Wizard (3rd Job)
– Damage of Meteo has been increased from 1300% to 1400%
– Damage of Flame Gear has been increased from 240% to 280%
– Damage of Fire Strike has been increased from 430% to 500%

Wind Breaker (3rd Job)
– Weapon mastery of Bow Expert has been increased from 57% to 65%, weapon attack has been increased from 20 to 25 and the minimum critical damage has been increased from 10% to 15%
– Damage of Hurricane has been increased from 175% to 190%
– Damage of Wind Piercing has been increased from 700% to 750%
– Damage of Wind Shot has been increased from 320% to 380%

Night Walker (3rd Job)
– Damage of Shadow Partner has been increased from 40% to 50%
– Damage of Triple Throw has been increased from 185% to 240%

Striker (2nd Job)
– Damage of Energy Buster has been increased from 380% to 580%

Striker (3rd Job)
– Damage of Shockwave has been increased from 600% to 750%
– Damage of Fist has been increased from 316% to 325%
– The amount of monsters Shark Wave can attack has been decreased from 7 to 6

Hero/Aran
Note: Some skills have their combo count requirement lowered.
Some skills were moved to a different advancement.
Aran (1st Job)
– Physical and magic defense of Combo Ability has been increased from 10 to 20. Combo Ability now adds 2 speed and stacks 10 times
– Damage of Double Swing has been increased from 150% to 220%
– Combo Smash has been moved from 2nd job to 1st job with a master level of 10. Combo Smash can hit up to 6 monsters with 450% damage. Requires a combo count of 15 or more
– Master level of Combat Step has been decreased from 15 to 5

Aran (2nd Job)
– Damage of Triple Swing has been increased from 265% to 370%
– Master level of Final Charge has been decreased from 30 to 20. Damage of Final Charge has been increased from 170% to 200% and can now hit up to 10 monsters.
– Combo Fenrir has been moved from 3rd job to 2nd job. Combo Fenrir can hit up to 10 monsters with 560% damage. Requires a combo count of 50 or more
– The duration of Body Pressure has been increased from 120 to 200 seconds. Body Pressure‘s body attack damage has been increased from 100% to 300% and the success rate of neutralizing the monster for 5 seconds has been increased from 40% to 60%
– Snow Charge has been moved from 3rd job to 2nd job. Snow Charge grants your polearm an ice element for 200 seconds, deals 100% damage and slows down monsters by -40 for 20 seconds

Aran (3rd Job)
– Full Swing now increases Combo Smash’s damage by 60%
– Master level of Final Toss has been decreased from 30 to 20 and the additional damage has been increased from 80% to 100%
– Rolling Spin can now attack up to 6 monsters 5 times with 95% damage and at the same time there’s a 95% success rate to stun monsters for 3 seconds (This skill is so much useful now)

– New skill: Cleaving Attack – Cleaving Attack ignores a certain amount of percentage of the monster’s physical defense, and when attacking multiple monsters, your damage gets reduced by a certain %
At master level, Cleaving Attack ignores 20% of the monster’s physical defense and 50% damage gets reduced when attacking multiple monsters

– New skill: Combo Judgement – Combo Judgement can attack multiple enemies by dropping a giant axe. Monsters hit by the giant axe are frozen and will be suffering from damage over time. Requires a combo count of 80

-Combo Judgement can hit up to 10 monsters with 1200% damage. Monsters will be frozen for 10 seconds with 200% damage over time for 4 seconds with an interval of 1 second.

New skill: Combo Recharge – Combo Recharge recharges an instantaneous combo count by consuming your HP and MP. At master level, Combo Recharge recharges an instant combo count of 150 for the price of 10% HP and 50 MP. Cooldown time is 30 seconds.

Aran (4th Job)
– Overswing – Damage of Double Swing and Triple Swing has been increased from 290% and 360% to 330% and 420% respectively. Overswing now adds 80% extra damage to Combo Fenrir
– Boss damage from Combo Tempest has been increased from 600% to 720%

– New skill: Swift Move – Swift Move further enhances the damage of Final Charge and Final Toss by 30% and being able to use those skills without using combos. In other words, using Triple Swing isn’t mandatory anymore

Hero/Evan
Note: Evan’s attack speed was improved.

Evan (2nd Mastery)
– Damage of Fire Circle has been decreased from 230% to 220%

Evan (3rd Mastery)
– Damage of Lightning Bolt has been decreased from 380% to 280%, but now it attacks monsters 3 times

Evan (4th Mastery)
– Damage of Ice Breath has been increased from 325% to 355%

Evan (5th Mastery)
– Damage of Magic Flare has been decreased from 480% to 400%. Magic Flare can now stun a monster for 4 seconds with a 90% success rate
– Master level of Magic Shield has been decreased from 20 to 10. Damage has been increased from 20% to 30%
– Slow has been moved from the 6th mastery to the 5th mastery

Evan (6th Mastery)
– Damage of Dragon Thrust has been decreased from 400% to 115%, but now it attacks monsters 3 times

– New skill: Dragon Blink – Dragon Blink allows you to teleport to a random location in the map. At master level, it consumes 100 MP and there’s no cooldown

Evan (7th Mastery)
– New skill: Dragon Sparking – After an attack has been used, Dragon Sparking has a chance to inflict extra damage. At master level, Dragon Sparking inflicts 150% extra damage with a success rate of 40%

– Damage of Fire Breath has been decreased from 540% to 460%
– Damage of Killing Wing has been decreased from 580% to 420% and can now inflict 90% damage over time for 6 seconds with an interval of 1 second

Evan (8th Mastery)
– Master level of Dragon Fury has been decreased from 10 to 5. The minimum required MP has been increased from 40% to 70% MP and the extra magic attack buff has been decreased to 20%
– Damage of Earthquake has been decreased from 740% to 610%
– Master level of Ghost Lettering has been decreased from 20 to 10. Damage of Ghost Lettering has been decreased from 750% to 660% and can now inflict 15% extra damage for 15 seconds
– Master level of Recovery Aura has been decreased from 15 to 10. Recovery Aura can now recover 100% MP for 45 seconds
– New skill: Protection of the Onyx – For a period of time, Protection of the Onyx gives you and your party members extra avoidability. At master level, it gives you 20% extra avoidability for 180 seconds

Evan (9th Mastery)
– Damage of Illusion has been decreased from 370% to 180%
– Damage of Flame Wheel has been decreased from 740% to 600%

Evan (10th Mastery)
– Master level of Blessing of the Onyx has been decreased from 30 to 25. Buff duration has been increased from 160 to 180 seconds, the physical and magic defense and magic attack has been increased from 225, 225 and 25 to 550, 550 and 30 respectively
– Damage of Blaze has been decreased from 800% to 215% and can now attack one monster 3 times
– Soul Stone can now resurrect up to 5 party members

– New skill: Will of the Onyx – For a period of time, you can prevent yourself to get knock-backed from a monster’s attack and able to attack monsters with your body. At master level, Will of the Onyx grants you 240 seconds of 90% success rate of not being knock-backed and 150% body attack damage

Resistance
Note: Many skills of Battle Mage had their MP values changed.

Battle Mage (1st Job)
– Range of Teleport has been increased

Battle Mage (2nd Job)
– Buff duration of Staff Booster has been increased from 90 to 120 seconds

Battle Mage (3rd Job)
– Buff duration of Conversion has been increased from 90 to 120 seconds
– Damage of Revive has been increased from 300% to 450% and the duration for the reaper summon has been increased from 20 to 30 seconds

Battle Mage (4th Job)
– Damage of Finish Blow has been increased from 130% to 145%

Wild Hunter (1st Job)
– The speed buff from Jaguar Riding has been decreased from 60 to 40 (160% to 140%)

Wild Hunter (2nd Job)
– The buff duration from Swallow has been decreased from 120 to 90 seconds

Wild Hunter (3rd Job)
– The speed buff from Riding Mastery has been decreased from 20 to 15 and the success rate to prevent being knock-backed has been decreased from 60% to 55%
– Damage of Wild Shot has been decreased from 140% to 135%
– Damage of Crossroad has been increased from 570% to 600%
– Damage of Claw Cut has been increased from 140% to 190% and the amount of monsters Claw Cut can attack has been increased from 3 to 6

Wild Hunter (4th Job)
– The avoidability of Wild Instinct has been decreased from 20% to 10%
– Damage of Sonic Boom has been increased from 700% to 850% and the amount of monsters Sonic Boom can attack has been increased from 6 to 8
– The speed buff from Beast Form has been decreased from 30to 15
– Damage of Wild Vulcan has been increased from 200% to 220%

Mechanic (1st Job)
– The weapon and magic defense of Metal Armor: Prototype has been decreased from 400 to 200
– Damage of Drill Rush has been decreased from 180% to 150% and the amount of monsters Drill Rush can attack has been increased from 10 to 15

Mechanic (2nd Job)
– Atomic Hammer now ignores 20% of the monster’s defense instead of 30%
– Damage of Rocket Booster has been decreased from 360% to 160%
– The chance of guarding a monster’s attack of Perfect Armor has been decreased from 30% to 20%

Mechanic (3rd Job)
– Damage of Satellite has been increased from 160% to 210%
– Damage of Magnetic Field has been decreased from 250% to 200%, the skill duration has been increased from 30 to 60 seconds and the cooldown time has been increased from 30 to 180 seconds
– Accelerator: EX-7 now reduces the monster’s defense by 15% instead of 30%
– The skill duration of Healing Robot: H-LX has been decreased from 40 to 30 seconds. The maxHP recovery rate has been increased from 25% to 50% and the cooldown time has been decreased from 45 to 35 seconds
– Damage of Rocket Punch has been decreased from 570% to 540%

Mechanic (4th Job)
– The weapon attack from Metal Armor Extreme has been decreased from 50 to 40
– The regular attack of Metal Armor: Missile Tank has been decreased from 110% to 100%. The amount of MP you lose per 5 seconds has been decreased from 100 to 25 and the critical rate has been decreased from 30% to 20%
– The skill duration of Robo Factory: RM1 has been decreased from 45 to 40 seconds. The cooldown time has been increased from 40 to 60 seconds
– Damage of Laser Blast has been decreased from 400% to 360%
– Damage of Metal Armor: Heavy Machine Gun (Missile Tank mode) has been decreased from 100% to 95%

Credit goes to:
Spadow for original list
x3TheAran59 Administrator for the edited list

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About Nisrockk

An average MapleStory South-East Asia (MapleSEA) player since 2005. Bringing you the latest news and updates. View all posts by Nisrockk

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