KMS: The Chaos Patch

I’ll just get right to it.

The Chaos Patch in short is a patch after the Big Bang which includes:

  • Re-balance of all classes in terms of damage percentage and skill timers as well as cooldowns
  • PVP (Player vs. Player) Arena
  • New maps (Door to the Future) -same location as the Time Temple
  • Technological Age (Learn profession skills:  Jewel Crafting, Alchemy and Blacksmithing)

The Skills which have been adjusted:

Adventurers

 

Warrior

 

 

 

Rush range increased from 270% to 320%

Spearman, Dragon Knight, Dark Knight

– The accuracy from Weapon Mastery has been increased from 60 to 120
– Buff duration of Iron Will has been decreased from 300 to 240 seconds and the magic defense bonus has been increased from 100 to 200
– The physical and magic defense, accuracy and avoidability from Beholder’s Buff has been increased from 300 to 500 and 120 to 300 respectively
-Damage of Dragon Buster has been increased from 145% to 170%
– Damage of Dragon Fury has been increased from 360% to 410%
Dragon Roar will attack 10 monsters instead of 15 

 

 

Fighter, Hero

– Damage of Brave Slash has been increased from 210% to 225%
– The accuracy from Weapon Mastery has been increased from 60 to 120
– Buff duration of Enrage has been increased from 180 to 240 seconds

Paladin

– The accuracy from Weapon Mastery has been increased from 60 to 120
– Damage of Advanced Charge has been increased from 460% to 498%
– Damage of Blast has been increased from 280% to 285%

Magician

– Buff duration of Magic Armor has been decreased from 300 to 240 seconds and the magic defense has been increased from 120 to 225

F/P Wizard, Mage, Archmage

– The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
-Damage of Explosion has been increased from 475% to 580%
– Damage of Paralyze has been increased from 620% to 770%. DoT damage of Paralyze has been decreased from 210% to 140%
-Damage of Poison Mist has been increased from 130% to 230% and DoT damage has been increased from 160% to 180%

– Damage of Magic Composition has been increased from 500% to 600%
– Damage of Fire Demon has been increased from 290% to 430%
– Damage of Meteo has been increased from 1500% to 1700%

I/L Wizard, Mage, Archmage

– The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
-Damage of Ice Strike decreased from 450% to 145%Ice Strike can now attack up to 6 enemies four times. Freezing time has been increased from 2 to 3 seconds.
– Damage of Thunder Spear has been increased from 140% to 155%
– Damage of Magic Composition has been increased from 560% to 625%
– Damage of Ice Demon has been increased from 260% to 400%
– Damage of Chain Lightning has been increased from 740% to 850%
– Damage of Blizzard has been increased from 1400% to 1600%

Cleric, Priest, Bishop

– 15% accuracy was added to Holy Focus
– The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
Physical and magic defense has been increased from 120 to 300 and the accuracy and avoidability of Bless has been increased from 60 to 180 and the buff duration decreased from 300 to 240 seconds.
– Damage of Shining Ray has been increased from 430% to 580%
– Damage of Summon Dragon has been increased from 310% to 410%
– Damage of Angel Ray has been increased from 720% to 900%
– Damage of Bahamut has been increased from 470% to 600%
– Damage of Genesis has been increased from 1700% to 1900%

Archer

The accuracy and avoidability from Focus has been increased from 80 to 225

Hunter, Ranger, Bowmaster

-The accuracy from Bow Mastery has been increased from 60 to 120
– Damage of Arrow Rain has been increased from 400% to 500%
– Damage of Strafe has been increased from 150% to 180%
– Damage of Dragon Pulse has been increased from 210% to 320%
– Damage of Hurricane has been increased from 200% to 220%

Crossbowman, Sniper, Crossbowmaster

The accuracy from Crossbow Mastery has been increased from 60 to 120
– Damage of Arrow Eruption has been increased from 400% to 500%
– Damage of Strafe has been increased from 150% to 180%
– Sniping can now hit 4 times 900% damage only on boss monsters. Instant kill still applies to normal monsters. 100% critical rate has been added to Sniping‘s boss attack.
-Damage of Ultimate Strafe has been increased from 200% to 225%Ultimate Strafe‘s animation has been changed
– Damage of Dragon Pulse has been increased from 210% to 320%

(IMO, whats the point of making a BowMaster anymore. They seem so boring compared to Crossbowmasters and Crossowmasters’ “Ultimate Strafe” is much similar to Hurricane. What’s the point anymore? They have a fast attacking skill almost similar to Hurricane and they have Snipe. Sigh.)

Rogue

– The accuracy and avoidability from Nimble Body has been increased from 60 to 160

Assassin, Hermit, Night Lord

-Damage of Avenger has been increased from 350% to 400%
-Damage of Triple Throw has been increased from 250% to 345%

Bandit, Chief Bandit, Shadower

– The accuracy from Dagger Mastery has been increased from 60 to 120
Damage of Band of Thieves has been increased from 395% to 435%
– Damage of Assassinate has been increased from 560% to 600%
– Damage of Boomerang Step has been increased from 600% to 670%

Semi Dualer, Dualer, Dual Master, Slasher, Dual Blader

Note: The Sudden Raid skill has been deleted in this update.

-The extra accuracy of Dual Blade Mastery has been increased from 60 to 120
– Damage of Triple Stab has been decreased from 160% to 110%
– Damage of Fatal Blow has been decreased from 110% to 85%
– Damage of Slash Storm has been decreased from 230% to 190%
– Damage of Tornado Spin has been increased from 250% to 300%. The amount of monsters Tornado Spin can attack has been decreased from 8 to 6.
Mastery level of Flash Bang has been decreased from 20 to 5Flash Bang deals 160% damage and has a success rate of 80% to reduce the monster’s accuracy by 85% for 20 seconds. Cooldown: 55 seconds
– Upper Stab has been moved from the Slasher job to Dual Master. Upper Stab can now deal 240% up to 6 monsters and 70% additional damage to monsters in air
– Master level of Advanced Dark Sight has been decreased from 20 to 10. Advanced Dark Sight gives you a 49% chance to stay in Dark Sight after an attack. When you take damage, there is a 20% chance that your damage increases by 50%
[New skill] Vital Steal – Recover HP when you’re attacking a monster. Vital Steal gives you a 5% chance to recover 10% HP
– Damage of Bloody Storm has been decreased from 420% to 225% but now attacks twice
– The amount of attacks for the bonus damage of Owl Dead has been increased from 10 to 15 attacks
– Damage of Flying Assaulter has been decreased from 420% to 280%
– Chains of Hell has been moved from the Dual Blader job to Slasher. Master level of Chains of Hell has been decreased from 30 to 20. Chains of Hell deals 80% to a monster 10 times with a critical rate of 100%
-[New skill] Sharpness – Sharpness increases the success rate of critical attack damage and minimum critical damage. At master level, Sharpness adds a 25% success rate of critical attack and 20% minimum critical damage
– The HP cost of Final Cut has been decreased from 45% to 20%, (woot!) the extra damage has been decreased from 200% to 140% for 40 seconds. Final Cut has now a 15% chance to deal instant death (sweet). Range of attack increased from 350% to 450%
– Damage of Monster Bomb has been increased from 1380% to 1650%
— Thorns Effect no longer gives critical and minimum critical damage. Instead, it gives a +30 weapon attack buff and a 90% success rate to prevent from getting knock backed for 210 seconds
[New skill] Blade Fury – Spin fast to attack monsters around you. Blade Fury can attack up to 6 monsters 3 times with 165% damage
[New skill] Phantom Blow – Create a fatal attack to a monster. Phantom Blow attacks 1 monster 6 times with 105% damage and can now ignore 20% of the monster’s defense.

 

Pirate

– The accuracy and avoidability from Quick Motion has been increased from 120 to 160

Infighter, Buccaneer, Viper

– The accuracy from Knuckle Mastery has been increased from 60 to 120
– The accuracy and avoidability from Energy Charge has been increased from 100 to 300
– The physical and magic defense from Transform has been increased from 60 to 200
– The physical and magic defense from Super Transform has been increased from 140 to 300
– Damage of Demolition has been increased from 410% to 440%
– Damage of Fist has been increased from 362% to 400%
– Damage of Double Uppercut has been increased from 215% 225%. Stun duration has been increased from 2 to 3 seconds
– Damage of Energy Buster has been increased from 500% to 680%
– Damage of Shockwave has been increased from 600% to 750%
– Damage of Dragon Strike has been increased from 700% to 850%
– Damage of Energy Orb has been increased from 780% to 980%

Gunslinger, Valkyrie, Captain

– The accuracy from Gun Mastery has been increased from 60 to 120
– Damage of Rapid Fire has been increased from 195% to 225%
– Damage of Advanced Homing/Bullseye has been increased from 620% to 760%
– Cooldown and Durability of Battleship has been removed.

Ultimate Adventurers

Warrior

– Damage of Mihail’s Soul Driver has been decreased from 250% to 180% and the amount of monsters Mihail’s Soul Driver can attack has been increased from 5 to 6

Magician

– Damage of Oz’s Flame Gear has been increased from 240% to 280%. Damage over Time has been increased from 50% to 100% and the duration of damage over time has been increased from 3 to 8 seconds with an interval of 1 second

Archer

– Damage of Irina’s Wind Piercing has been increased from 600% to 750% and the amount of monsters Irina’s Wind Piercing can attack has been increased from 3 to 6

Thief

– The damage absorbed by HP of Icarut’s Vampire has been increased from 2% to 5% and the amount of monsters Icarut’s Vampire can attack has been increased from 3 to 6

Pirate

– The amount of monsters Hawkeye’s Shark Wave can attack has been increased from 4 to 6

Knights of Cygnus

Soul Master (2nd Job)

– The accuracy from Sword Mastery has been increased from 60 to 120

Soul Master (3rd Job)

– Damage of Soul Driver has been decreased from 250% to 180% and the amount of monsters Soul Driver can attack has been decreased from 8 to 6

Flame Wizard (1st Job)

– Buff duration of Magic Armor has been decreased from 300 to 240 seconds and the magic defense has been increased from 120 to 225

Flame Wizard (2nd Job)

– Damage of Fire Arrow has been increased from 440% to 450%
– Damage of Fire Pillar has been increased from 300% to 325%

Flame Wizard (3rd Job)

– Damage of Meteo has been increased from 1300% to 1400%
– Damage of Flame Gear has been increased from 240% to 280%
– Damage of Fire Strike has been increased from 430% to 550%

Wind Breaker (1st Job)

– The accuracy and avoidability from Focus has been increased from 80 to 225

Wind Breaker (2nd Job)

– The accuracy from Bow Mastery has been increased from 60 to 120

Wind Breaker (3rd Job)

-Damage of Arrow Rain has been increased from 400% to 500%
– Damage of Strafe has been increased from 150% to 180%
-Weapon mastery of Bow Expert has been increased from 57% to 65%, weapon attack has been increased from 20 to 25 and the minimum critical damage has been increased from 10% to 15%
– Damage of Hurricane has been increased from 175% to 190%
– Damage of Wind Piercing has been increased from 700% to 750%
– Damage of Wind Shot has been increased from 320% to 380%

Night Walker (1st Job)

– The accuracy and avoidability from Nimble Body has been increased from 60 to 160

Night Walker (2nd Job)

– The accuracy from Javelin Mastery has been increased from 60 to 120

Night Walker (3rd Job)

-Damage of Avenger has been increased from 350% to 400%
Damage of Shadow Partner has been increased from 40% to 50%
– Damage of Triple Throw has been increased from 185% to 295%

Striker (1st Job)

The accuracy and avoidability from Quick Motion has been increased from 120 to 160

Striker (2nd Job)

Damage of Energy Buster has been increased from 380% to 580%
-The accuracy from Knuckle Mastery has been increased from 60 to 120

Striker (3rd Job)

– The accuracy and avoidability from Energy Charge has been increased from 80 to 300
– The physical and magic defense from Transform has been increased from 60 to 200
– Damage of Fist has been increased from 325% to 360%
– Damage of Shockwave has been increased from 600% to 750%
– Damage of Fist has been increased from 316% to 325%
– The amount of monsters Shark Wave can attack has been decreased from 7 to 6

Hero/Aran

Aran (1st Job)

– Physical and magic defense of Combo Ability has been increased from 10 to 20. Combo Ability now adds 2 speed and stacks 10 times
– Damage of Double Swing has been increased from 150% to 220% and can now attack from 12 to 8 monsters
– Combo Smash has been moved from 2nd job to 1st job with a master level of 10. Combo Smash can attack up to 6 monsters with 450% damage. Requires a combo count of 15 or more
– Master level of Combat Step has been decreased from 15 to 5

Aran (2nd Job)

– The accuracy from Polearm Mastery has been increased from 60 to 120
-Damage of Triple Swing has been increased from 265% to 370%. The amount of monsters Triple Swing can attack has been decreased from 12 to 8
– Master level of Final Charge has been decreased from 30 to 20. Damage of Final Charge has been increased from 170% to 200% and can now attack up to 10 monsters.
– Combo Fenrir has been moved from 3rd job to 2nd job. Combo Fenrir can attack up to 10 monsters with 430% damage. Requires a combo count of 50 or more
– The duration of Body Pressure has been increased from 120 to 180 seconds. Body Pressure‘s body attack damage has been increased from 100% to 300% and the success rate of neutralizing the monster for 5 seconds is 40%
– Snow Charge has been moved from 3rd job to 2nd job. Snow Charge grants your polearm an ice element for 200 seconds, 35%  increase in permanent damage has been added to Snow Charge and slows down monsters by -40 for 20 seconds.

Aran (3rd Job)

– The damage of Double Swing and Triple Swing from Full Swing has been increased from 175% to 205% and 400% to 540% respectively. The damage increase in Combo Smash is 50%. The amount of monsters Full Swing can attack has been decreased from 12 to 8
– Master level of Final Toss has been decreased from 30 to 20 and the additional damage has been increased from 80% to 100%.  Damage of Final Toss has been increased from 300% to 350%. The amount of monsters Final Toss can attack has been decreased from 12 to 8
– Rolling Spin can now attack up to 6 monsters 4 times with 95% damage and at the same time there’s a 90% success rate to stun monsters for 2 seconds
[New skill] Cleaving Attack – Cleaving Attack ignores a certain amount of percentage of the monster’s physical defense, and when attacking multiple monsters, your damage gets reduced by a certain %
At master level, Cleaving Attack ignores 20% of the monster’s physical defense and 50% damage gets reduced when attacking multiple monsters
[New skill] Combo Judgement – Combo Judgement can attack multiple enemies by dropping a giant axe. Monsters hit by the giant axe are frozen and will be suffering from damage over time. Requires a combo count of 80
Combo Judgement can attack up to 10 monsters with 1500% damage. Monsters will be frozen for 10 seconds with 200% damage over time for 10 seconds with an interval of 1 second

[New skill] Combo Recharge – Combo Recharge recharges an instantaneous combo count by consuming your HP and MP. At master level, Combo Recharge recharges an instant combo count of 150 for the price of 10% HP and 50 MP. Cooldown time is 30 seconds

Aran (4th Job)

– Overswing – Damage of Double Swing and Triple Swing has been increased from 290% and 360% to 360% and 450% respectively. Overswing now adds 40% extra damage to Combo Fenrir. Number of monsters it can attack is reduced from 12 to 8.
– Boss damage from Combo Tempest has been increased from 600% to 720%
– Damage of Final Blow has been increased from 800% to 830% and a critical success rate of 100% has been added to all levels. The amount of monsters Final Blow can attack has been decreased from 12 to 8.
[New skill] Swift Move – Swift Move further enhances the damage of Final Charge and Final Toss by 30% and being able to use those skills without using combos. In other words, using Triple Swing isn’t mandatory anymore

Hero/Evan

Note: Evan’s attack speed was improved.

Evan (2nd Mastery)

– Damage of Fire Circle has been decreased from 230% to 220%

Evan (3rd Mastery)

– Damage of Lightning Bolt has been decreased from 380% to 280%, but now it attacks monsters 3 times

Evan (4th Mastery)

Damage of Ice Breath has been increased from 325% to 355%

Evan (5th Mastery)

Damage of Magic Flare has been decreased from 480% to 400%. Magic Flare can now stun a monster for 4 seconds with a 90% success rate
– Master level of Magic Shield has been decreased from 20 to 10. Damage has been increased from 20% to 30%
– Slow has been moved from the 6th mastery to the 5th mastery
-MP cost of Dragon Blink has been decreased from 100 to 30 MP

Evan (6th Mastery)

– Damage of Dragon Thrust has been decreased from 400% to 115%, but now it attacks monsters 3 times
– New skill: Dragon Blink – Dragon Blink allows you to teleport to a random location in the map. At master level, it consumes 100 MP and there’s no cooldown

Evan (7th Mastery)

[New skill] Dragon Sparking – After an attack has been used, Dragon Sparking has a chance to inflict extra damage. At master level, Dragon Sparking inflicts 150% extra damage with a success rate of 40%. Mastery level of Dragon Sparking has been decreased from 20 to 10

– Damage of Fire Breath has been decreased from 540% to 500%
– Damage of Killing Wing has been decreased from 580% to 420% and can now inflict 90% damage over time for 6 seconds with an interval of 1 second. Mastery level of Killing Wing has been decreased from 20 to 10

Evan (8th Mastery)

– Master level of Dragon Fury has been decreased from 10 to 5. The minimum required MP has been increased from 40% to 50% MP and the extra magic attack buff has been decreased to 20%
– Damage of Earthquake has been decreased from 740% to 550%
– Master level of Ghost Lettering has been decreased from 20 to 10. Damage of Ghost Lettering has been decreased from 750% to 660% and can now inflict 15% extra damage for 15 seconds
– Master level of Recovery Aura has been decreased from 15 to 10. Recovery Aura can now recover 100% MP for 45 seconds
– New skill: Protection of the Onyx – For a period of time, Protection of the Onyx gives you and your party members extra avoidability. At master level, it gives you 20% extra avoidability for 180 seconds

Evan (9th Mastery)

Damage of Illusion has been decreased from 370% to 175%
– Damage of Flame Wheel has been decreased from 740% to 670%

Evan (10th Mastery)

Master level of Blessing of the Onyx has been decreased from 30 to 25. Buff duration has been increased from 160 to 180 seconds, the physical and magic defense and magic attack has been increased from 225, 225 and 25 to 550, 550 and 30 respectively
– Damage of Blaze has been decreased from 800% to 260% and can now attack one monster 3 times
– Soul Stone can now resurrect up to 5 party members
-Damage of Dark Fog has been increased from 1800% to 1950%

[New skill] Will of the Onyx – For a period of time, prevent from getting knock backed from monster’s attack and able to attack monsters with your body. At master level, Will of the Onyx grants you a buff of 240 seconds which gives you 150% body attack damage and a 90% success rate to prevent from getting knock-backed

Resistance

Note: Many skills of Battle Mage had their MP values changed. I’m not going to post the MP values, only the changes that really matter.

Battle Mage (1st Job)

– Range of Teleport has been increased

Battle Mage (2nd Job)

– Buff duration of Staff Booster has been increased from 90 to 120 seconds

Battle Mage (3rd Job)

-The critical rate for Dark Lightning has been increased from 15% to 50%
– Buff duration of Conversion has been increased from 90 to 120 seconds
– Damage of Revive has been increased from 300% to 450% and the duration for the reaper summon has been increased from 20 to 30 seconds

Battle Mage (4th Job)

Damage of Finish Blow has been increased from 130% to 145%

Wild Hunter (1st Job)

– The speed buff from Jaguar Riding has been decreased from 60 to 40 (160% to 140%)

Wild Hunter (2nd Job)

– The accuracy from Crossbow Mastery has been increased from 60 to 120
-The buff duration from Swallow has been decreased from 120 to 90 seconds

Wild Hunter (3rd Job)

– The speed buff from Riding Mastery has been decreased from 20 to 15 and the success rate to prevent being knock-backed has been decreased from 60% to 55%
– Damage of Wild Shot has been increased from 140% to 164%
– Damage of Crossroad has been increased from 570% to 600%
– Damage of Claw Cut has been increased from 140% to 190% and the amount of monsters Claw Cut can attack has been increased from 3 to 6

Wild Hunter (4th Job)

– The avoidability of Wild Instinct has been decreased from 20% to 10%
– Damage of Sonic Boom has been increased from 700% to 850% and the amount of monsters Sonic Boom can attack has been increased from 6 to 8
– The speed buff from Beast Form has been decreased from 30 to 15
– Damage of Wild Vulcan has been increased from 200% to 220%

Mechanic (1st Job)

– The weapon and magic defense of Metal Armor: Prototype has been decreased from 400 to 200
– Damage of Drill Rush has been decreased from 180% to 150% and the amount of monsters Drill Rush can attack has been increased from 10 to 15

Mechanic (2nd Job)

– The accuracy from Mechanic Mastery has been increased from 60 to 120
– Atomic Hammer now ignores 20% of the monster’s defense instead of 30%
– Damage of Rocket Booster has been decreased from 360% to 160%
– The chance of guarding a monster’s attack of Perfect Armor has been decreased from 30% to 20%

Mechanic (3rd Job)

Damage of Satellite has been increased from 160% to 210%
– Damage of Magnetic Field has been decreased from 250% to 200%, the skill duration has been increased from 30 to 60 seconds and the cooldown time has been increased from 30 to 180 seconds
– Accelerator: EX-7 now reduces the monster’s defense by 15% instead of 30%
– The skill duration of Healing Robot: H-LX has been decreased from 40 to 30 seconds. The maxHP recovery rate has been increased from 25% to 50% and the cooldown time has been decreased from 45 to 35 seconds

Mechanic (4th Job)

– The weapon attack from Metal Armor Extreme has been decreased from 50 to 40
– The regular attack of Metal Armor: Missile Tank has been decreased from 110% to 100%. The amount of MP you lose per 5 seconds has been decreased from 100 to 25 and the critical rate has been decreased from 30% to 20%
– The skill duration of Robo Factory: RM1 has been decreased from 45 to 40 seconds. The cooldown time has been increased from 40 to 60 seconds
– Damage of Laser Blast has been decreased from 400% to 360%
– Damage of Metal Armor: Heavy Machine Gun (Missile Tank mode) has been decreased from 100% to 95%

Those are the skill changes made over a 3-Part Chaos Patch in KMS.

Cheers.
Nisrockk

Credit goes to Spadow for the translated list.
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About Nisrockk

An average MapleStory South-East Asia (MapleSEA) player since 2005. Bringing you the latest news and updates. View all posts by Nisrockk

24 responses to “KMS: The Chaos Patch

  • Mark Collins

    Everyone keeps telling me WH ar getting nerfed.
    But they are getting increased just as much as the bowmaster, which means we are still better than them.

    • Nisrockk

      Yeah, the “nerf” is indeed small for Wild Hunters after Chaos.

      Plus, people are saying that WH>BM because:

      1. Mobility
      -Wild Hunter is probably the most mobile job in maplestory as of now with 180% speed and jaguar jump. even with this insanely high speed they can cast skills while moving.
      bowmasters even with 140% speed won’t be able to train as fast as wild hunters, ever.

      2. Bossing
      -As an active bowmaster with maxed SE and MW20, bossing has always been the key activities in maplestory. i’m not sure if this is any importance to non-bosser people but wild hunters have 60% knockback resistance from jaguar boost. this means that the skill will allow wild hunters to attack bosses 60% without the need of repositioning and starting up the wild arrow blast again.

      In addition, Wild Hunters use crossbows, which has less STR requirement and a better attack multiplier.

  • Mark Collins

    Ya, I saw a high level WH video and he was 1/2 hitting each monster at ToT.
    So when a bowmaster loses his speed by stopping and shooting we can walk through each monster easily.
    Although i guess is LHC will be muuuch better training(or so ive heard) that wont really matter, itll all be about funding at that point…

  • VEE

    EVANS

    Damage of Earthquake has been decreased from 740% to 550%
    Damage of Blaze has been decreased from 800% to 260%.

    WTF???????? Blaze is decreased 540%??? MIND AS WELL DELETE THE WHOLE CLASS.

    No other class has a decrease of THIS MUCH and they ALL attack fast. This is so unfair and no one would want to play an evan anymore. SUCH BULLSHIT.

    • Nisrockk

      You have to remember, they have changed the damage calculator of all jobs. The percentage reduction may not be a significant change in damage as they may suggest. But some skills have been tremendously nerfed (like my DB) especially for Fatal Blow. I can’t boss effectively anymore as the damage percentage for that has reduced so much and the damage calculation has been altered.

      I’m now waiting for the Chaos patch.

      .Nisrockk

    • Ger

      You should learn to read.
      Damage of Blaze has been decreased from 800% to 260% and can now attack one monster 3 times – which means the total damage goes up to 260%*3=780%. That’s a 20% nerf. Wow, nobody is going to play an Evan ever again. QQ

  • Patrick Nguyen

    cant belive DB getting buffed

    • Nisrockk

      Why cant you believe so?

      After BBP, DB was nerfed so bad that it became riddiculous to boss. Its very inefficient right now. I’m glad they’re addressing that issue in the Chaos Patch as well as tweaks for Aran and Evan.

  • Justin

    I like your blog but it’d be nicer if you had some skill animations for guides :O

    • Nisrockk

      Nah. I shan’t put in animations coz you can get those on videos in the realm of YouTube. 😛 Besides, it’s laggy to load. I bring concise and hopefully neat information. 🙂

  • Тони Брюс

    LOL…My Evan can just straight delete it better…decrease until all attack damage so damn low how to go bossing?? Useless Chaos Patch >.<

  • [MSEA] Channel Crashers « Nisrockk's Blog

    […] the Chaos Patch would probably arrive in MSEA at the end of the year *CROSSES FINGERS*. I really can’t wait. […]

  • HunterAwokes

    i am guessing oct for chaos patch to come though is nearly impossible >_<

  • jeffrey

    thanks for th info. 😀 cant wait for chaos patch. Paladin, I/L and BaM were improved.

  • [Chaos] Jewels, Ores, Stimulators, Monster Crystals and Magic Powders « Nisrockk's Blog

    […] Regarding Skill Updates, Changes, Improvements or Nerfs of Jobs post Chaos, click HERE. […]

  • [MSEA] Chaos Patch in October! « Nisrockk's Blog

    […] Skill changes can be found here: KMS Chaos Patch Skills […]

  • EvanElmo

    I have one question.. my evan is lvl 107. Do i have to retrain my evan inorder to get more skill points for the new skills? In other words, do i have to train a new evan character inorder to use the new skills? Or they will give us extra skill points for the skills? I do look forward to the arrival of the Chaos Patch.. but the damage of evan had decreased so much. This is an outrage.

    • Nisrockk

      Look up youtube vids of Evans post chaos and check out their attaking speed.

      I heard SP resets will be given to you when Chaos Patch arrives and yes, extra skill-points will be given if there is a new skill available for your job (if it was not replacing any other skills).

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