HP required to Boss

Also super outdated. Sorry guys. Read for the lulz. 🙂
(5th August 2015)

I created this list to provide information for maplers especially Dual Bladers since we’re melee characters but with low survivability. This list is based on Post-BigBang information.

This list is the HP required to tank bosses as a Melee character. As a Ranged character however, as long as you have at least 15,000HP with HB, you will be able to tank all bosses including Pink Bean, Chaos Horntail and Chaos Zakum.

For Dual Bladers:

Due to the fact that BBP screwed up our avoid, it is best to assume that we are melee characters until Chaos Patch comes out where we have Phantom Blow which allows us to attack at a certain distance from the bosses which would make us half-melee-half-ranged (is there such a thing?). So once Chaos hits, and our avoid goes back to the Pre-BB state, all of us need about at least 15,000HP with HB.

How to get that much HP?

Wear %HP equipment such as Rex Earrings (10% HP), Chaos HT Neck (10% HP), and Chaos Zakum Helm (10% HP) and our new skill, Shadow Resistance which adds 10% HP. Dont forget that when running major boss runs, there will always be a Dark Knight there to share his/her Hyper Body (+60% HP) and if you have Decent Hyper Body skill from an equipment, it would add +40% HP (does not stack with DK’s HB).

So right there you already have +80% HP (with DHB) or +90% HP (with DK’s HB)

I shall quote what i had previously commented on one of my posts which is based on my theory:

To tank almost any boss, being a melee, you’ll need at least 26,000HP to be safe. (This is without Threaten) 26k HP to tank Pink Bean and Chaos Horntail touch damages. For other bosses, at least 16,000HP would be fine. With Shadow Resistance, CZHelm, CHTNeck and Rex Earring, you will gain about 40% extra HP. So thats 1.4% additional HP.

Lets say you want 26,000HP. We’re reaching for the stars here.

26,000 HP / 1.4 = 18,571 HP (base)

But you have to remember that when you enter such bossing, you will have a DK. So that adds an additional 60% HP. So again, we devide base HP with 1.6%.

18,571 HP / 1.6 = 11,607HP (base) – You still need to HP wash. Why?

Currently my Dual Blade only has about 9,000HP (base. Including rings, medal, katara HP and some +HP equipments. -not %HP equipments) And i washed my DB about – let me check… 141 times. I double washed 80 times and single washed 41 times. So, in my opinion, you’ll still have to HP wash if you want to fight Pink Bean and Chaos Horntail.

But for other bosses, 16,000HP would be sufficient.

16,000 HP / 1.4 (your % equips) = 11,428 HP.

But with HB, you’ll need:

11,428 HP / 1.6 (60% HP increase from HB) = 7,142HP (base). You would not need to HP wash unless you plan to go bossing at an earlier level. More HP wouldnt hurt, IMO. But i suggest you calculate the rate of increase of HP per level, (From level e.g. 20-21 and see how much you gain, (lets say 40HP).

What you do is you take your Desired HP – [40HP x (desired level – current level)] and you’ll get the balance. That balance is what you’ll need from HP washing or more HP equipments.

Cyanne of GMS mentioned that everyone only needs 15,001 HP to survive Pink Bean regarding damage reflect only reflecting from a range of 5,000 – 15,000 damage. This is what she said:

This means that if you want to guarantee survival at pink bean, you’ll need 15001hp, or 9376hp before hyperbody. Either that or you can attack exclusively for the 40 seconds in between casts (20-second timer, 40 seconds before the next cast). Keep in mind the hp requirement includes any attacking archmage (or bishop lol) due to the fact that the skill ignores magic guard. Now stop asking how much hp you need to survive pink bean and have fun throwing thousands of dollars into Nexon’s wallet that could be used to help hundreds of starving people in poverty.

Source: Sleepywood Forum

If there are any other askance on HP required for certain Bosses not listed here, do comment so i can add it in.

Bosses below include:

  • Empress Cygnus
  • Auf Haven/Haben
  • Pianus Left and Right
  • Papulatus
  • Toad
  • Zakum
  • Chaos Zakum
  • Horntail
  • Chaos Horntail
  • Pink Bean
.
Empress Cygnus (excluding minions)

Level: 190

Weapon Att.:20,400

Magic Att.: 28,400
Weapon Def.: 1,700
Magic Def.: 1,930
PDRate: 70
MDRate: 70
Speed: -60
Accuracy: 723
Avoidability: 625

Refer HERE for Notes on how to survive Cygnus and why its almost impossible

Auf Haven/Heben

– has been nerfed since BBP

Aufheben
Aufheben
Level: 117
Exp: 21,300
Effective HP: 990,000
Touch Damage: 2,264
Magic Damage: 2,276
Acc:
 144
Avoid: 121
Elements: weak to poison, weak to ice

—————
Pianus Left and Right

– Melee Character: 2100HP (Not including W.Def.)
– Ranged Character: 2100HP (Not including W.Def.)
.
Pianus
Pianus (Right)
Level: 110
Exp: 1,300,000
Effective HP: 30,000,000
Touch Damage: 1,866
Magic Damage: 2,001
Acc:
 121
Avoid: 100
Elements: weak to fire
—————
Pianus (Left)
Level: 110
Exp: 900,000
Effective HP: 24,000,000
Touch Damage: 2,046
Acc: 121
Avoid: 100
Elements: weak to fire
—————

Papulatus

– Melee Characters: 3001HP (Base HP)
-Ranged Characters: 3001HP (Base HP)
.
Papulatus Clock
Papulatus
Level: 125
Exp: 596,000
Effective HP: 23,000,000
Touch Damage: 2,857
Magic Damage: 2,871
Acc:
 169
Avoid: 144
—————

Papulatus
Papulatus
Level: 125
Exp: 970,000
Effective HP: 1,590,000
Touch Damage: 3,000
Magic Damage: 2,820
Acc: 169
Avoid: 144

—————

Toad

– Melee Characters: 7,300HP (Not including W.Def)
– Ranged Characters: 7,200HP with HB (Not including W.Def)

Castellan

Emperor/Castellan
Level:
 180
Exp: 10,166,835
Effective HP: 620,000,000
Touch Damage: 7,204
Magic Damage:6,841
Acc: 256
Avoid: 225

—————

Castellan Toad

Emperor/Castellan Toad
Level:
 180
Exp: 7,379,203
Effective HP: 450,000,000
Touch Damage: 6,966
Magic Damage: 7,101
Acc: 256
Avoid: 225

—————

Zakum

– Melee Characters: At least 9,500HP (Not including W.Def)
– Ranged Characters: At least 2,500HP (Not including W.Def)
.
Zakum1
Zakum 1
Level: 110
Effective HP: 66,000,000
Touch Damage: 7,600
Magic Damage: 2,200
Acc: 121
Avoid: 100
—————

Zakum 2
Level: 110
Effective HP: 88,000,000
Touch Damage: 8,600
Magic Damage: 2,400
Acc: 169
Avoid: 144

—————

Zakum 3
Level: 110
Exp: 3,603,400
Effective HP: 110,000,000
Touch Damage: 9,300
Magic Damage: 2,500
Acc: 169
Avoid: 144

—————

Zakum's Arm 1
Zakum’s Arm 1
Level: 110
Exp: 672,000
Effective HP: 33,000,000
Touch Damage: 2,000
Magic Damage: 1,600
Acc: 169
Avoid: 144

—————

Zakum’s Arm 2
Level: 110
Exp: 672,000
Effective HP: 33,000,000
Touch Damage: 2,000
Magic Damage: 1,600
Acc: 169
Avoid: 144

—————

Zakum’s Arm 3
Level: 110
Exp: 448,000
Effective HP: 22,000,000
Touch Damage: 2,200
Magic Damage: 1,800
Acc: 169
Avoid: 144
Elements: strong to fire, immune to poison, weak to ice

—————

Zakum’s Arm 4
Level: 110
Exp: 448,000
Effective HP: 22,000,000
Touch Damage: 2,200
Magic Damage:  1,800
Acc: 169
Avoid: 144
Elements: weak to fire, strong to ice, strong to lightning

—————

Zakum’s Arm 5
Level: 110
Exp: 560,000
Effective HP: 27,500,000
Touch Damage: 2,400
Magic Damage: 2,100
Acc: 169
Avoid: 144

—————

Zakum’s Arm 6
Level: 110
Exp: 560,000
Effective HP: 30,000,000
Touch Damage: 2,400
Magic Damage: 2,100
Acc: 169
Avoid: 144

—————

Zakum’s Arm 7
Level: 110
Exp: 515,200
Effective HP: 25,300,000
Touch Damage: 2,000
Magic Damage: 2,000
Acc: 169
Avoid: 144

—————

Zakum’s Arm 8
Level: 110
Exp: 515,200
Effective HP: 25,300,000
Touch Damage: 2,000
Magic Damage: 2,000
Acc: 169
Avoid: 144

Chaos Zakum

– Melee Characters: 14,000HP (Not including W.Def)
– Ranged Characters: 6,000HP (Base HP, Not including W.Def

Approximate HP requirements for Chaos Zakum:
With threaten, with HB spammer at arms, no moving under joystick curse, no touching body: 5.9k after HB
With threaten, no HB spammer, no moving under joystick curse, no touching body: 5.2k before HB
No threaten, no moving under joystick curse, no touching body: 8.6k
With threaten, touching body: 9k
No threaten, touching body: 14k

Chaos Zakum 1
Level: 140
Effective HP: 1,496,000,000
Touch Damage: 11,000
Magic Damage: 5,000
Acc: 169
Avoid: 144

—————

Chaos Zakum 2
Level: 140
Effective HP: 1,808,000,000
Touch Damage: 12,400
Magic Damage: 5,400
Acc: 169
Avoid: 144

—————

Chaos Zakum 3
Level: 140
Exp: 8,877,840
Effective HP: 2,560,000,000
Touch Damage: 13,400
Magic Damage: 5,800
Acc:
169
Avoid: 144

—————

Chaos Zakum Arm 1
Level: 140
Exp: 1,612,800
Effective HP: 528,000,000
Touch Damage: 2,900
Magic Damage: 2,400
Acc:
169
Avoid: 144

—————

Chaos Zakum Arm 2
Level: 140
Exp: 1,612,800
Effective HP: 528,000,000
Touch Damage: 2,900
Magic Damage: 2,400
Acc:
169
Avoid: 144

—————

Chaos Zakum Arm 3
Level: 140
Exp: 1,075,200
Effective HP: 352,000,000
Touch Damage: 3,200
Magic Damage: 2,700
Acc:
169
Avoid: 144
Elements: Strong to fire, immune to poison, weak to ice

—————

Chaos Zakum Arm 4
Level: 140
Exp: 1,075,200
Effective HP: 352,000,000
Touch Damage: 3,200
Magic Damage: 2,700
Acc:
169
Avoid: 144
Elements: Weak to fire, strong to ice, strong to lightning

—————

Chaos Zakum Arm 5
Level: 140
Exp: 1,344,000
Effective HP: 440,000,000
Touch Damage: 3,400
Magic Damage: 3,000
Acc:
169
Avoid: 144

—————

Chaos Zakum Arm 6
Level: 140
Exp: 1,344,000
Effective HP: 480,000,000
Touch Damage: 3,400
Magic Damage: 3,000
Acc:
169
Avoid: 144

—————

Chaos Zakum Arm 7
Level: 140
Exp: 1,236,480
Effective HP: 404,800,000
Touch Damage: 2,900
Magic Damage: 2,800
Acc:
169
Avoid: 144

—————

Chaos Zakum Arm 8
Level: 140
Exp: 1,236,480
Effective HP: 404,800,000
Touch Damage: 2,900
Magic Damage: 2,800
Acc:
169
Avoid: 144

—————

Horntail

– Melee Characters: 14,500HP for everything. Tail: 24,500HP (Not including W.Def)
– Ranged Characters:  5,400HP with HB (Not including W.Def)

Horntail's Left Head

Horntail’s Left Head
Level: 160
Exp: 2,919,609
Effective HP: 330,000,000
Touch Damage: 14,500
Magic Damage: 5,300
Acc: 225
Avoid: 169

Horntail's Right Head

Horntail’s Right Head
Level: 160
Exp: 2,919,609
Effective HP: 330,000,000
Touch Damage: 14,500
Magic Damage: 5,300
Acc: 225
Avoid: 169

Horntail’s Head A
Level: 160
Exp: 6,951,450
Effective HP: 330,000,000
Touch Damage: 14,500
Magic Damage: 5,300
Acc:
225
Avoid: 169

Horntail’s Head B
Level: 160
Exp: 672,000
Effective HP: 490,000,000
Touch Damage: 2,000
Magic Damage: 1,600
Acc:
225
Avoid: 169

Horntail’s Head C
Level: 160
Exp: 6,951,450
Effective HP: 330,000,000
Touch Damage: 14,500
Magic Damage: 5,300
Acc: 225
Avoid: 169

Horntail’s Left Hand
Level: 160
Exp: 4,844,950
Effective HP: 230,000,000
Touch Damage: 7,300
Magic Damage: 2,200
Acc:
225
Avoid: 169

—————

Horntail’s Right Hand
Level: 160
Exp: 4,844,950
Effective HP: 230,000,000
Touch Damage: 7,300
Magic Damage: 2,200
Acc:
225
Avoid: 169

—————

Horntail’s Wings
Level: 160
Exp: 5,573,799
Effective HP: 270,000,000
Touch Damage: 7,000
Magic Damage: 2,400
Acc:
225
Avoid: 169

—————

Horntail’s Legs
Level: 160
Exp: 2,704,983
Effective HP: 130,000,000
Touch Damage: 10,700
Magic Damage: 2,500
Acc:
225
Avoid: 169

—————

Horntail’s Tail
Level: 160
Exp: 1,685,200
Effective HP: 80,000,000
Touch Damage: 24,500
Magic Damage: 2,500
Acc:
225
Avoid: 169

—————

Chaos Horntail

– Melee Characters: 21,000HP / 25,000HP. This does not include tanking the Tail as you wont be touching it at all. (Not including W.Def)
– Ranged Characters:  8,200HP with HB (Not including W.Def)

Approximate HP requirements for Chaos Horntail:
With threaten, legs side or no threaten, tail side: 8.2k before HB (7.8k if your dark knight can HB quickly before the mid head attacks again after dispelling)
No threaten, legs side: 15.6k after HB
With threaten, touching tail: 22.6k
No threaten, touching tail: 35.5k 

Chaos Horntail’s Left Head
Level: 160
Exp: 3,892,812
Effective HP: 3,300,000,000
Touch Damage: 20,900
Magic Damage: 7,700
Acc:
 225
Avoid: 169

—————

Chaos Horntail’s Right Head
Level: 160
Exp: 3,892,812
Effective HP: 3,300,000,000
Touch Damage: 20,900
Magic Damage: 7,700
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Head A
Level: 160
Exp: 11,122,320
Effective HP: 3,300,000,000
Touch Damage: 20,900
Magic Damage: 7,700
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Head B
Level: 160
Exp: 23,021,176
Effective HP: 3,900,000,000
Touch Damage: 24,500
Magic Damage: 8,100
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Head C 
Level: 160
Exp: 11,122,320
Effective HP: 3,300,000,000
Touch Damage: 20,900
Magic Damage: 7,700
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Left Hand
Level: 160
Exp: 7,751,920
Effective HP: 2,300,000,000
Touch Damage: 10,600
Magic Damage: 3,100
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Right Hand
Level: 160
Exp: 7,751,920
Effective HP: 2,300,000,000
Touch Damage: 10,600
Magic Damage: 3,100
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Wings
Level: 160
Exp: 9,100,080
Effective HP: 2,700,000,000
Touch Damage: 10,100
Magic Damage: 3,400
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Legs
Level: 160
Exp: 4,381,520
Effective HP: 1,300,000,000
Touch Damage: 15,500
Magic Damage: 3,600
Acc: 225
Avoid: 169

—————

Chaos Horntail’s Tail
Level: 160
Exp: 2,696,320
Effective HP: 900,000,000
Touch Damage: 25,900
Magic Damage: 3,700
Acc: 225
Avoid: 169

—————

Pink Bean

– Melee Characters: 24,000HP with HB (Not including W.Def)
– Ranged Characters: 13,500HP with HB (Not including W.Def)
.

Pink Bean
Pink Bean
Level: 180
Exp: 62,900,000
Effective HP: 6,300,000,000
Touch Damage: 23,100
Magic Damage: 11,500
Acc:
 256
Avoid: 625
Elements: strong to fire, strong to dark, strong to ice, strong to holy, strong to physical

—————

Ariel
Ariel
Level: 180
Exp: 20,000,000
Effective HP: 1,200,000,000
Touch Damage: 21,700
Magic Damage: 13,500
Acc:
 256
Avoid: 225
Elements: strong to fire, strong to dark, strong to ice, immune to holy, strong to lightning

—————

Solomon the Wise
Solomon the Wise
Level: 180
Exp: 3,000,000
Effective HP: 600,000,000
Touch Damage: 16,500
Magic Damage: 4,700
Acc:
 256
Avoid: 225

—————

Rex the Wise
Rex the Wise
Level: 180
Exp: 3,000,000
Effective HP: 600,000,000
Touch Damage: 17,500
Magic Damage: 4,500
Acc:
 256
Avoid: 225

—————

Hugin
Hugin
Level: 180
Exp: 3,500,000
Effective HP: 900,000,000
Touch Damage: 19,900
Magic Damage: 6,400
Acc:
 256
Avoid: 225
Elements: strong to fire, weak to ice

—————

Munin
Munin
Level: 180
Exp: 3,500,000
Effective HP: 900,000,000
Touch Damage: 20,400
Magic Damage: 7,200
Acc:
 256
Avoid: 225
Elements: weak to fire, strong to ice

—————

Solomon the Wise
Solomon the Wise
Level: 180
Exp: 3,000,000
Effective HP: 300,000,000
Touch Damage: 18,000
Acc: 256
Avoid: 225

—————

Rex the Wise
Rex the Wise
Level: 180
Exp: 3,000,000
Effective HP: 300,000,000
Touch Damage: 18,400
Acc: 256
Avoid: 225

—————

Hugin
Hugin
Level: 180
Exp: 3,500,000
Effective HP: 450,000,000
Touch Damage: 21,500
Acc: 256
Avoid: 225
Elements: strong to fire, weak to ice

—————

Munin
Munin
Level: 180
Exp: 3,500,000
Effective HP: 450,000,000
Touch Damage: 22,000
Acc: 256
Avoid: 225
Elements: weak to fire, strong to ice

—————

Please vote HERE to answer whether this was useful to you or not.
Your feedback is very important to me.

Information adopted from:
Global HS
SEA HS

Approximates are from:
Southperry

Images taken from:
Global HS


5 responses to “HP required to Boss

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